The Last Day on Set of Bite

Bite Final Cut Pro timeline

The end is in sight! Today is the last day of principal photography on Bite and also my last day on set. But the work doesn't end there.


  • Scenes cut: 48
  • Total runtime: 50:11
  • Number of crew birthdays celebrated on set: 3

Assembling the rough cut of Bite while here on set has been so incredibly smooth that I cannot believe the amount of progress we've already made. The cast and crew have worked TREMENDOUSLY hard to make this all happen.

There will most likely be pick-up days and I will get each day's footage delivered to me and will finish up the first cut of the movie. That's when things will get really exciting. Working with the director to finesse each scene, experiment with the arrangement of the scenes and trim the fat off of the entire film to get it to our goal running time of 83 minutes.

Updates will continue to be posted here as work. And I may have some video content to put up that goes more into depth on editing Bite during production.

In the meantime, be sure to like the Merc Media Facebook page to follow updates as they come out.

Would you edit RAW if you could? - Day 11 of Editing Bite

REDCINE-X Pro transcode ProRes proxy files for offline edit

Just the other day I was having a discussion with someone about online vs offline editing and which one we tend to do.

My editor friend was saying that he almost always goes for an offline workflow because of the obvious advantages (less processing required, smaller file sizes to deal with, etc.) plus saying there rarely is an actual NEED to edit with raw footage.

I tend to play devil's advocate a lot (that is, I like to argue and debate to make good conversation) so my argument was that if you COULD edit raw, then why wouldn't you? Less steps in the workflow, no need to create proxy files, no conform required in the end. Go straight to colour and vfx. Do not pass go.

Now that the debate is over and done with, I feel I have to be honest and admit that I've only edited straight through a project with raw footage once. Just once. And it was not all that it was cracked up to be.

So yes, even in a time when computers are beefier than ever (and increasing beefiness at breakneck speed each year) you CAN edit raw and do without creating proxy files...but to quote Chris Rock: "You CAN drive your car with your feet if you really wanted to, but it don't make it a good idea!"

Spending the extra time to transcode footage to ProRes is what we're all about when editing on location for Bite. See that screencap above showing the export queue in REDCINE-X? Yeah, that never ends. We aren't working with a REDRocket Card here so there's a computer running almost around the clock to squish the raw files down in to sizeable chunks that I can edit with.

Via a article on the process of offline editing (

Via a article on the process of offline editing (

And let's say I had an assistant editor working on this project. Would it be realistic for both of us to have copies of the raw footage here on set? And say that we could be turning scenes around next day for the director to watch and get giddy over? No. Freaking. Way.

Or if once we wrapped the director wanted to grab a copy of the project file and its assets so that he could look through the edit himself (which he does like to do)? That would mean another copy of the raw files that he would need as well as a pumped-up computer to work on.

So yes, I do have to admit that the extra steps for an offline workflow do make life easier in the long run.

I was inspired to write this today after also coming across this article on Videomaker about the offline process (