Take a peak at my setup for editing The Drownsman

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Just when you thought it was safe to go back in the water. Production started on the feature-length horror The Drownsman towards the end of last year and in only a couple of fast-paced months the edit was assembled insanely quickly. I am dying to share the workflow with you all but it is pretty difficult to show without being able to actually reveal any images of the movie itself. In the meantime I offer a small glimpse into how I prepared for the project and what gear was used.

It was requested that I bring my edit suite to set and cut each day's footage on-site. This move is very uncommon but necessary in this case since the director needed to see how scenes were cutting together and also so that a rough cut of the film could be produced in the shortest amount of time after wrapping. The producers requested that I use Final Cut Pro 7, the first editing program I started on. It had been a couple years since I had used it, but it's like riding a bike. Plus all of the experience I had since gained editing quickly with Avid hotkeys, I found I was now a lot faster with FCP7.

Upgrading the Mac Pro computer

Two weeks before starting I gutted my computer and put all new hardware in, including a shiny RED Rocket Card. This. Was. CRUCIAL. Without the power of this card, a day's worth of raw RED Epic footage takes at least a day to transcode before even begin to edit. I had no idea how strong-like-bull this card was until I ran it through some tests with REDCINE-X. With it my computer could now chew through a day's worth of footage in half an hour!

Most of the shoot was located in Mount Forest, ON. After packing up my entire edit suite and re-locating it there, I met with the DMT guy Dan Glegg. He would be responsible for backing up the footage. Together, this is what our workspace looked like for 3 weeks...

Editing setup on the set of The Drownsman

Each day production wrapped at around 3 or 4am. Once the cards were backed up, Dan would hand me a hard drive and I would setup my computer to make ProResLT transcode files. Half an hour later and baking's done. Then I would work through the night until the crew call the next day, when I would hand my iPad Mini to the director and he would look over the edits, request edit changes and make notes as to what pick-up shots were needed. Then I would sleep during the day. Rinse and repeat.

So there's a basic description of my approach to editing this film. The crew is getting suited up for one final day of pick-up shots before the Master edit will be locked and then sent to colour and sound.

I'll be able to go into more depth with describing the process later when the film premieres. In the meantime, I hope this sates you.

Watch Gamers: Hands of Fate online for free for August

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Behold! The great day has finally arrived. The long-awaited and epic sequel to Gamers: Dorkness Rising is here. While I'm in Indiana for the premiere of Gamers: Hands of Fate at Gen Con with the rest of the Zombie Orpheus cast/crew, you humans can stream the movie over at WatchTheGamers.com right now for FREE!

That's right...for the month of August the film will stream at no cost on their website. Or you can opt to purchase a digital copy to download for just $10.

Enjoy!

EDIT: The film has since finished its online streaming run. Purchase the theatrical copy to stream instantly online here. Or you can alternatively subscribe to the Zombie Orpheus YouTube channel and watch the Director's Cut as it is released in episodic chunks weekly.

Gamers: Hands of Fate poster

Top 6 of Merc's VFX on Versus Valerie

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It's been a bit of a dream working on the visual effects team for Versus Valerie, the amazing spinoff of Sexy Nerd Girl. As the season is coming to a close and the finale episode fast approaches, here's a compiled list of vfx shots Merc had the pleasure of working on for Val's story. In no particular order! I don't pick favourites here. They were just a lot of fun to work on.

http://youtu.be/VZFPf58PMsk?t=17s

Each episode has its own theme borrowed from one popular, geeky universe or another. The inaugural episode that kicked of the series called for an intro sequence in the style of BBC's hit series Sherlock. There's even a breakdown of how the effect was built, if you want to see how it was done. But really it was...elementary.

VFX Completed: Title sequence with a tilt-shift effect.

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http://youtu.be/SiE61nyKJUI?t=49s

Episode 4 was the introduction of the Doctor, so of course that meant borrowing elements from Doctor Who. Admittedly I've only ever seen one episode of our good Doctor (but I've been told that it was the best episode, so quit while I'm ahead, yeah?), but am a big fan of the opening sequence. Recreating it was a bit of an experiment in creating a particle system for the tunnel and "piloting" a virtual camera through it.

VFX Completed: Travelling through time-space vortex with 3D text.

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http://youtu.be/uZG_DKvh2Es?t=8m4s

Speaking of the introduction of the good Doctor, when he shows up in Val's life when she's down in the alcohol-filled dumps his appearance is most epic.

VFX Completed: Animated 3D text, particle sparks, Michael Bay explosion behind the Doctor with some delicious lightwrap around him for good measure.

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http://youtu.be/o6T0mlqmY1Q?t=8m27s

When Val and Peter Chao face off in Episode 6, they threw their balls down. A FPS paintball action sequence as Val tore up the battlefield and decimated her opponents. BOOM! Head shot.

VFX Completed: First-person HUD with moving reticule and compass/map; animated splashes of paint off of Val's kills.

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http://www.youtube.com/watch?v=2E_nAo47HFE

Who no like adding blood and guts to the zombies? Very simple, but always fun. In Episode 7, Valerie faced her fears of past relationships and emotional baggage as we all eventually do: they take the form of the walking dead and she kicks some Ash!

VFX Completed: Adding gun blasts / sprays of blood to zombies, ejecting shotgun shells from Val's gun, blood spray hitting boxes behind zombie.

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http://youtu.be/In8BMfcCABg?t=5m11s

The series made use of a lot of great transitions from scene-to-scene. One of my favourites to work on was the transformation of Lyra from nerdy comic book clerk to Harley Quinn in mid-conversation with Val. Two shots blended into one, tracking and matchmoving the camera and some colour correction made her entrance a surprise.

VFX Completed: Like I said, two shots blended into one...tracking...matchmoving the camera action...colour correction...Surprise!

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Phew! That's just to name a few. It's been great working with the vfx team on the show, along with Davin Lengyel and (in later episodes) Xerxes Cortex. And, of course, with director Mike Fly at the helm keeping us on track and guiding us along the way.

The big finale is coming up soon, so be sure to subscribe to Versus Valerie and catch it first when it comes out on August 8th.

 

MORE LINKS:

Versus Valerie Official Website

Follow Valerie on Twitter

Like Versus Valerie on Facebook

Or Follow Val on Google+ (if that's your kind of thing)